Description
To mark the 11th anniversary of Clash of Clans, Supercell made a bold move: they introduced football superstar Erling Haaland as a fully playable in-game character — a first in the game's history. The campaign, titled “Haaland Payback Time,” blurred the lines between sport, gaming, and pop culture, turning one of the world’s most recognized athletes into a digital barbarian.
Clash of Clans is a game built on loyalty, comebacks, and epic battles — themes that mirror the drama of professional sports. Erling Haaland, known for his relentless style and larger-than-life presence, embodied those same traits, making him the perfect real-world hero to enter the virtual battlefield.
What if one of football’s fiercest strikers became a warrior in Clash of Clans? The campaign kicked off with cinematic storytelling: Haaland, portrayed as having been repeatedly defeated in-game, returns for revenge — “payback time.” It was an epic, self-aware twist that played both to fans of the game and followers of Haaland’s career.
The campaign spanned cinematic trailers, social teasers, influencer activations, and — most importantly — in-game integration. Haaland wasn't just featured in the marketing; he became a usable hero inside the app, merging brand and gameplay in a way few collaborations ever do. The launch film, packed with game lore and Haaland’s signature deadpan intensity, generated buzz across gaming, sports, and mainstream media.
- Massive player re-engagement driven by the in-game event
- High social engagement and virality across TikTok, Instagram, and X
- Global media coverage reaching both gaming and sports outlets
- A campaign that turned Clash of Clans into a cultural talking point 11 years after launch
By casting a global sports icon not just as a face, but as a playable character, Clash of Clans delivered a fresh kind of brand partnership — one that felt earned, immersive, and wildly entertaining.
This professional campaign titled 'Haaland Payback Time (case study)' was published in United States in June, 2025. It was created for the brands: Clash of Clans and Supercell, by ad agencies: David and DAVID New York. This Content, Digital, and Experiential media campaign is related to the Gaming industry and contains 1 media asset. It was submitted 3 days ago by LLLLITL.
Credits
Brand: Clash of Clans (Supercell), USA.
CMO (Supercell): Fernanda Romano
Head of Global Live Games Marketing: Iwo Zakowski
Clash of Clans Marketing Lead: Anna Bouveng
Growth/Content Marketing: David Edwards
Marketing Producer: Yuri Yoshimura
Product Marketing Manager: Ana Martins
PR Manager: Jonathan Howard
Agency: DAVID New York
Global Chief Creative Officer: Pancho Cassis
Chief Creative Officer: André Toledo
Creative Directors: Sébastien Rouvière, Pedro Sattin, Linus Oura
Associate Creative Director: Guilherme Pinheiro
Global CCO (North America): Daniel Lobaton
Executive Producers: Natasha Louckevitch, Nicole Duncan
Producers: Emily Mules, Carys Evans
Production Managers: Jamie Tarr, Lyndsey Shingler
Director: Olly Reid
Director of Photography: Jack Maddison
1st ADs: Terry McShane, Magnus Wessel Waal
1st ACs: Alex Coleborn, Kristoffer Aamot, Lisa Wiik
Stills Photographer: Madeleine Penfold
Global CSO: Paula Vampre
Strategists: Brooklyn Carey, James Mitchell
Group Account Director: Brett Niebling
Account Supervisor: Irene León
COO: Sylvia Panico
Head of Media & Ops: Kasim Zorlu
Director of Business Affairs: Barbara Karalis
Business Affairs Manager: Catalina Peña
Global PR Director: Sandra Azedo
Production Company: Axis Studios & Founder Creative
CG Supervisor: John Huikku
Lead Layout Artist: Summer Kou
Lead Character Artist: Ekaterina Pushkarova
Lead Environment Artist: Jessica Cheung
Lead CFX Artist: Coline Della Siega
Lead FX Artist: Spike Meesters
VFX Executive Producer: Nicolas Drew
VFX Producer: Jessica Phillips
VFX Supervisor: Julian Martin‑Samos
Music & Sound Design: Butter Music & Sound
CCO (Butter): Andrew Sherman
ECD (Butter): Dan Zank
Executive Producer: Renée Massé
Composer & Arranger: Coke Youngblood
Audio Post Director: Dave Wolfe
Sound Design & Mix: Geoff Strasser